3D, Visual Composition, Motion Graphics
The initial idea of the project is generated based on my contemplation of multiple concepts, as organized in the diagram below.
The project’s visual style is initiated based on my long-term passion about brutalist architecture and many sci-fi fantasies. So my first stage visual research includes keywords as Le Croibusier, Tadao Ando, Lebbeus Woods, russian cosmism, etc. As for experience inspirations, I researched about some virtual experiences like Tongji’s online exihibition and Radiohead’s Kid A Mnesia.
The narrative journey within this space is designed as the diagram below, with combination of still and dynamic moments.
The modeling is mostly completed by myself with a small amount of assets bought/downloaded from online.
I organized and exaggerated the circle shape in the last stage by redirecting the objects and playing with the 3d camera, creating some panoramic visual effects.
Some of the models are tested within unity as interactive demos to explore the motions and scales.
The scene is recorded and edited into a video and several graphics.